Since we released Flu Fighter, we’ve been working on a list of bug fixes and changes that we had in mind, and things that we’ve gathered from listening to our users.
Recently, we released 1.1 which addressed most of those issues, but people still weren’t happy with the controls. SO, after some time put in specifically rewriting the control code, 1.2 is live, and it makes a HUGE difference in the control you have over the falling pill
We really hope the users like the changes, and hopefully will continue to give us feedback..
We’ve got several new features in store for Flu Fighter still , so keep an eye out!

- Coming soon, Flu Fighter for the iPhone and iPod Touch
Well, this is a fairly big day for me, my first iPhone app was submitted for review to the App Store! It’s called Flu Fighter and is the first product from a newly formed game company Robot vs Monkey
I’ve been working since October 1st on this project with a close friend, and we’re both very excited to see it come to market.
Hopefully it’ll do well enough to make it worth us doing more apps and games, because it was pretty enjoyable and the market is great for this platform right now.
So, if you’re interested, keep tabs here,
Robot vs Monkey,
Twitter, or
Facebook (or all 4 if you’re cool) and we’ll be announcing when the game is for sale, as well as updates, new apps, etc..

BFG Interactive recently launched a new site for Kid-Didits, a test product for Mars Candy company.
I built several Flash pieces, including 2 stand alone games. The site was built for both kids, and their parents, so we got to do a wide range of levels of interactivity to keep both groups invested in the site.